Satisfactory · Sulfur and acids | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Sulfur and acids, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Sulfur

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM1 10
− Coal20 200
+ Sulfur12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Sulfur (Coal) · 6 Seconds

Reanimated SAM × 1 + Coal × 20 → Sulfur × 12

Station: Converter

Sulfur (Iron) · 6 Seconds

Reanimated SAM × 1 + Iron Ore × 30 → Sulfur × 12

Station: Converter

A worked example

Suppose you want 37 × Sulfur. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Coal × 80.

Check the source ↗ · 1.0 snapshot

Nitric Acid

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Nitrogen Gas12 m³120
− Water3 m³30
− Iron Plate1 10
+ Nitric Acid3 m³30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Nitric Acid · 6 Seconds

Nitrogen Gas × 12 + Water × 3 + Iron Plate × 1 → Nitric Acid × 3

Station: Blender

Unpackage Nitric Acid · 3 Seconds

Packaged Nitric Acid × 1 → Nitric Acid × 1 + Empty Fluid Tank × 1

Station: Packager

A worked example

Suppose you want 10 × Nitric Acid. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Nitrogen Gas × 48, Water × 12, and Iron Plate × 4.

Check the source ↗ · 1.0 snapshot

Sulfuric Acid

50 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Sulfur5 50
− Water5 m³50
+ Sulfuric Acid5 m³50

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Sulfuric Acid · 6 Seconds

Sulfur × 5 + Water × 5 → Sulfuric Acid × 5

Station: Refinery

Unpackage Sulfuric Acid · 1 Seconds

Packaged Sulfuric Acid × 1 → Sulfuric Acid × 1 + Empty Canister × 1

Station: Packager

Encased Uranium Cell · 12 Seconds

Uranium × 10 + Concrete × 3 + Sulfuric Acid × 8 → Encased Uranium Cell × 5 + Sulfuric Acid × 2

Station: Blender

A worked example

Suppose you want 16 × Sulfuric Acid. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Sulfur × 20 and Water × 20.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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