Satisfactory · Sulfur and acids | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Sulfur and acids, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Sulfur
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Coal | 20 | 200 |
| + Sulfur | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Sulfur (Coal) · 6 Seconds
Reanimated SAM × 1 + Coal × 20 → Sulfur × 12
Station: Converter
Sulfur (Iron) · 6 Seconds
Reanimated SAM × 1 + Iron Ore × 30 → Sulfur × 12
Station: Converter
A worked example
Suppose you want 37 × Sulfur. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Coal × 80.
Check the source ↗ · 1.0 snapshot
Nitric Acid
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Nitrogen Gas | 12 m³ | 120 |
| − Water | 3 m³ | 30 |
| − Iron Plate | 1 | 10 |
| + Nitric Acid | 3 m³ | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Nitric Acid · 6 Seconds
Nitrogen Gas × 12 + Water × 3 + Iron Plate × 1 → Nitric Acid × 3
Station: Blender
Unpackage Nitric Acid · 3 Seconds
Packaged Nitric Acid × 1 → Nitric Acid × 1 + Empty Fluid Tank × 1
Station: Packager
A worked example
Suppose you want 10 × Nitric Acid. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Nitrogen Gas × 48, Water × 12, and Iron Plate × 4.
Check the source ↗ · 1.0 snapshot
Sulfuric Acid
50 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Sulfur | 5 | 50 |
| − Water | 5 m³ | 50 |
| + Sulfuric Acid | 5 m³ | 50 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Sulfuric Acid · 6 Seconds
Sulfur × 5 + Water × 5 → Sulfuric Acid × 5
Station: Refinery
Unpackage Sulfuric Acid · 1 Seconds
Packaged Sulfuric Acid × 1 → Sulfuric Acid × 1 + Empty Canister × 1
Station: Packager
Encased Uranium Cell · 12 Seconds
Uranium × 10 + Concrete × 3 + Sulfuric Acid × 8 → Encased Uranium Cell × 5 + Sulfuric Acid × 2
Station: Blender
A worked example
Suppose you want 16 × Sulfuric Acid. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Sulfur × 20 and Water × 20.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.