Satisfactory · Packaged fluids | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Packaged fluids, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Packaged Oil
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Crude Oil | 2 m³ | 30 |
| − Empty Canister | 2 | 30 |
| + Packaged Oil | 2 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Oil · 4 Seconds
Crude Oil × 2 + Empty Canister × 2 → Packaged Oil × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Oil. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Crude Oil × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Heavy Oil Residue
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Heavy Oil Residue | 2 m³ | 30 |
| − Empty Canister | 2 | 30 |
| + Packaged Heavy Oil Residue | 2 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Heavy Oil Residue · 4 Seconds
Heavy Oil Residue × 2 + Empty Canister × 2 → Packaged Heavy Oil Residue × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Heavy Oil Residue. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Heavy Oil Residue × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Water
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water | 2 m³ | 60 |
| − Empty Canister | 2 | 60 |
| + Packaged Water | 2 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Water · 2 Seconds
Water × 2 + Empty Canister × 2 → Packaged Water × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Water. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Water × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Alumina Solution
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Alumina Solution | 2 m³ | 120 |
| − Empty Canister | 2 | 120 |
| + Packaged Alumina Solution | 2 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Alumina Solution · 1 Seconds
Alumina Solution × 2 + Empty Canister × 2 → Packaged Alumina Solution × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Alumina Solution. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Alumina Solution × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Nitric Acid
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Nitric Acid | 1 m³ | 30 |
| − Empty Fluid Tank | 1 | 30 |
| + Packaged Nitric Acid | 1 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Nitric Acid · 2 Seconds
Nitric Acid × 1 + Empty Fluid Tank × 1 → Packaged Nitric Acid × 1
Station: Packager
A worked example
Suppose you want 4 × Packaged Nitric Acid. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Nitric Acid × 4 and Empty Fluid Tank × 4.
Check the source ↗ · 1.0 snapshot
Packaged Sulfuric Acid
40 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Sulfuric Acid | 2 m³ | 40 |
| − Empty Canister | 2 | 40 |
| + Packaged Sulfuric Acid | 2 | 40 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Sulfuric Acid · 3 Seconds
Sulfuric Acid × 2 + Empty Canister × 2 → Packaged Sulfuric Acid × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Sulfuric Acid. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Sulfuric Acid × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Nitrogen Gas
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Nitrogen Gas | 4 m³ | 240 |
| − Empty Fluid Tank | 1 | 60 |
| + Packaged Nitrogen Gas | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Nitrogen Gas · 1 Seconds
Nitrogen Gas × 4 + Empty Fluid Tank × 1 → Packaged Nitrogen Gas × 1
Station: Packager
A worked example
Suppose you want 4 × Packaged Nitrogen Gas. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Nitrogen Gas × 16 and Empty Fluid Tank × 4.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.