Satisfactory · Filters and fabric | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Filters and fabric, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Iodine-Infused Filter
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Gas Filter | 1 | 3.75 |
| − Quickwire | 8 | 30 |
| − Aluminum Casing | 1 | 3.75 |
| + Iodine-Infused Filter | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Iodine-Infused Filter · 16 Seconds
Gas Filter × 1 + Quickwire × 8 + Aluminum Casing × 1 → Iodine-Infused Filter × 1
Station: Manufacturer
A worked example
Suppose you want 4 × Iodine-Infused Filter. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Gas Filter × 4, Quickwire × 32, and Aluminum Casing × 4.
Check the source ↗ · 1.0 snapshot
Gas Filter
7.5 per minute · Buildings needed (rounded up): 8
| Source data | Batches | per minute |
|---|---|---|
| − Fabric | 2 | 15 |
| − Coal | 4 | 30 |
| − Iron Plate | 2 | 15 |
| + Gas Filter | 1 | 7.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Gas Filter · 8 Seconds
Fabric × 2 + Coal × 4 + Iron Plate × 2 → Gas Filter × 1
Station: Manufacturer
A worked example
Suppose you want 4 × Gas Filter. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Fabric × 8, Coal × 16, and Iron Plate × 8.
Check the source ↗ · 1.0 snapshot
Fabric
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Mycelia | 1 | 15 |
| − Biomass | 5 | 75 |
| + Fabric | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fabric · 4 Seconds
Mycelia × 1 + Biomass × 5 → Fabric × 1
Station: Assembler
Alternate: Polyester Fabric · 2 Seconds
Polymer Resin × 1 + Water × 1 → Fabric × 1
Station: Refinery
A worked example
Suppose you want 4 × Fabric. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Mycelia × 4 and Biomass × 20.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.