Satisfactory · Elevator control parts | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Elevator control parts, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Automated Wiring
2.5 per minute · Buildings needed (rounded up): 24
| Source data | Batches | per minute |
|---|---|---|
| − Stator | 1 | 2.5 |
| − Cable | 20 | 50 |
| + Automated Wiring | 1 | 2.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Automated Wiring · 24 Seconds
Stator × 1 + Cable × 20 → Automated Wiring × 1
Station: Assembler
Alternate: Automated Speed Wiring · 32 Seconds
Stator × 2 + Wire × 40 + High-Speed Connector × 1 → Automated Wiring × 4
Station: Manufacturer
A worked example
Suppose you want 4 × Automated Wiring. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Stator × 4 and Cable × 80.
Check the source ↗ · 1.0 snapshot
Adaptive Control Unit
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Automated Wiring | 5 | 5 |
| − Circuit Board | 5 | 5 |
| − Heavy Modular Frame | 1 | 1 |
| − Computer | 2 | 2 |
| + Adaptive Control Unit | 1 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Adaptive Control Unit · 60 Seconds
Automated Wiring × 5 + Circuit Board × 5 + Heavy Modular Frame × 1 + Computer × 2 → Adaptive Control Unit × 1
Station: Manufacturer
A worked example
Suppose you want 4 × Adaptive Control Unit. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Automated Wiring × 20, Circuit Board × 20, Heavy Modular Frame × 4, and Computer × 8.
Check the source ↗ · 1.0 snapshot
Assembly Director System
0.75 per minute · Buildings needed (rounded up): 80
| Source data | Batches | per minute |
|---|---|---|
| − Adaptive Control Unit | 2 | 1.5 |
| − Supercomputer | 1 | 0.75 |
| + Assembly Director System | 1 | 0.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Assembly Director System · 80 Seconds
Adaptive Control Unit × 2 + Supercomputer × 1 → Assembly Director System × 1
Station: Assembler
A worked example
Suppose you want 4 × Assembly Director System. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Adaptive Control Unit × 8 and Supercomputer × 4.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.