Satisfactory · Caterium and quickwire | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Caterium and quickwire, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Caterium Ore

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM1 10
− Copper Ore15 150
+ Caterium Ore12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Caterium Ore (Copper) · 6 Seconds

Reanimated SAM × 1 + Copper Ore × 15 → Caterium Ore × 12

Station: Converter

Caterium Ore (Quartz) · 6 Seconds

Reanimated SAM × 1 + Raw Quartz × 12 → Caterium Ore × 12

Station: Converter

A worked example

Suppose you want 37 × Caterium Ore. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Copper Ore × 60.

Check the source ↗ · 1.0 snapshot

Caterium Ingot

15 per minute · Buildings needed (rounded up): 4

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Caterium Ore3 45
+ Caterium Ingot1 15

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Caterium Ingot · 4 Seconds

Caterium Ore × 3 → Caterium Ingot × 1

Station: Smelter

Alternate: Leached Caterium Ingot · 10 Seconds

Caterium Ore × 9 + Sulfuric Acid × 5 → Caterium Ingot × 6

Station: Refinery

Alternate: Tempered Caterium Ingot · 8 Seconds

Caterium Ore × 6 + Petroleum Coke × 2 → Caterium Ingot × 3

Station: Foundry

Alternate: Pure Caterium Ingot · 5 Seconds

Caterium Ore × 2 + Water × 2 → Caterium Ingot × 1

Station: Refinery

A worked example

Suppose you want 4 × Caterium Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Caterium Ore × 12.

Check the source ↗ · 1.0 snapshot

Quickwire

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Caterium Ingot1 12
+ Quickwire5 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Quickwire · 5 Seconds

Caterium Ingot × 1 → Quickwire × 5

Station: Constructor

Alternate: Fused Quickwire · 8 Seconds

Caterium Ingot × 1 + Copper Ingot × 5 → Quickwire × 12

Station: Assembler

A worked example

Suppose you want 16 × Quickwire. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Caterium Ingot × 4.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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