Satisfactory · Caterium and quickwire | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Caterium and quickwire, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Caterium Ore
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Copper Ore | 15 | 150 |
| + Caterium Ore | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Caterium Ore (Copper) · 6 Seconds
Reanimated SAM × 1 + Copper Ore × 15 → Caterium Ore × 12
Station: Converter
Caterium Ore (Quartz) · 6 Seconds
Reanimated SAM × 1 + Raw Quartz × 12 → Caterium Ore × 12
Station: Converter
A worked example
Suppose you want 37 × Caterium Ore. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Copper Ore × 60.
Check the source ↗ · 1.0 snapshot
Caterium Ingot
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Caterium Ore | 3 | 45 |
| + Caterium Ingot | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Caterium Ingot · 4 Seconds
Caterium Ore × 3 → Caterium Ingot × 1
Station: Smelter
Alternate: Leached Caterium Ingot · 10 Seconds
Caterium Ore × 9 + Sulfuric Acid × 5 → Caterium Ingot × 6
Station: Refinery
Alternate: Tempered Caterium Ingot · 8 Seconds
Caterium Ore × 6 + Petroleum Coke × 2 → Caterium Ingot × 3
Station: Foundry
Alternate: Pure Caterium Ingot · 5 Seconds
Caterium Ore × 2 + Water × 2 → Caterium Ingot × 1
Station: Refinery
A worked example
Suppose you want 4 × Caterium Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Caterium Ore × 12.
Check the source ↗ · 1.0 snapshot
Quickwire
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Caterium Ingot | 1 | 12 |
| + Quickwire | 5 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Quickwire · 5 Seconds
Caterium Ingot × 1 → Quickwire × 5
Station: Constructor
Alternate: Fused Quickwire · 8 Seconds
Caterium Ingot × 1 + Copper Ingot × 5 → Quickwire × 12
Station: Assembler
A worked example
Suppose you want 16 × Quickwire. This recipe produces 5 per operation, so you need 4 operations. That produces 20 in total, leaving 4 extra. The direct material list is Caterium Ingot × 4.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.