Rust

F1 Grenade · Rust: Ingredients and crafting planner

F1 Grenade · Gun Powder × 30 + Metal Fragments × 25

What the data says

F1 Grenade

Required workbench
workbench2
Recipe / training time (s)
10
Stack size
3
Direct research scrap
30
Default blueprint
No
Direct ingredients · Output per craft: 1
DetailValue
Gun Powder30
Metal Fragments25

Using this reference

Before gathering materials for F1 Grenade, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × F1 Grenade. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Gun Powder × 120 and Metal Fragments × 100.

One useful comparison

For Recipe / training time (s), F1 Grenade is listed at 10, compared with 15 for Bone Knife: a difference of 5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Gun Powder × 30
  • Metal Fragments × 25

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailF1 GrenadeAssault RifleDifference
Required workbenchworkbench2workbench3—
Recipe / training time (s)1035-25
Stack size312
Direct research scrap30120-90
Default blueprintNoNo—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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