Rust

Hunting Bow · Rust: Ingredients and crafting planner

Hunting Bow · Wood × 200 + Cloth × 50

What the data says

Hunting Bow

Required workbench
None
Recipe / training time (s)
15
Stack size
1
Direct research scrap
10
Default blueprint
Yes
Direct ingredients · Output per craft: 1
DetailValue
Wood200
Cloth50

Using this reference

Before gathering materials for Hunting Bow, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 4 × Hunting Bow. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Wood × 800 and Cloth × 200.

One useful comparison

For Recipe / training time (s), Hunting Bow is listed at 15, compared with 10 for Beancan Grenade: a difference of 5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Wood × 200
  • Cloth × 50

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailHunting BowAssault RifleDifference
Required workbenchNoneworkbench3—
Recipe / training time (s)1535-20
Stack size110
Direct research scrap10120-110
Default blueprintYesNo—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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