Pokémon · Squirtle | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

These are modern typings and base forms, not original Generation I rules. The stat formula follows the mainline Generation III+ model. One-stat EV input is not a legal full-team EV allocation. Abilities, Terastallization, items, weather and individual moves can override type-only multipliers. This is not Pokémon GO or a game-availability list.

Plan your scenario

Using this reference

For Squirtle, separate base stats from the stat calculated for your chosen level. The base value stays fixed in this reference; level, IV, EV and nature are inputs for an individual stat. Change one input at a time to see which part of the result it affects.

The type chart answers a different question. It combines the recorded defensive types against one attacking type, without choosing a move or applying battle effects. When comparing evolutions, keep the level and training inputs the same so the difference is actually about the Pokémon.

Squirtle

HP
44
Attack
48
Defense
65
Special Attack
50
Special Defense
64
Speed
43

Plan your scenario

Result

Stat
119
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire0.5×
Water0.5×
Grass2×
Electric2×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Squirtle is listed at 44, compared with 59 for Wartortle: a difference of 15. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Wartortle

HP
59
Attack
63
Defense
80
Special Attack
65
Special Defense
80
Speed
58

Plan your scenario

Result

Stat
134
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire0.5×
Water0.5×
Grass2×
Electric2×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Wartortle is listed at 59, compared with 44 for Squirtle: a difference of 15. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Blastoise

HP
79
Attack
83
Defense
100
Special Attack
85
Special Defense
105
Speed
78

Plan your scenario

Result

Stat
154
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel0.5×
Fire0.5×
Water0.5×
Grass2×
Electric2×
Psychic1×
Ice0.5×
Dragon1×
Dark1×
Fairy1×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Blastoise is listed at 79, compared with 59 for Wartortle: a difference of 20. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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