Pokémon · Gastly | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

These are modern typings and base forms, not original Generation I rules. The stat formula follows the mainline Generation III+ model. One-stat EV input is not a legal full-team EV allocation. Abilities, Terastallization, items, weather and individual moves can override type-only multipliers. This is not Pokémon GO or a game-availability list.

Plan your scenario

Using this reference

For Gastly, separate base stats from the stat calculated for your chosen level. The base value stays fixed in this reference; level, IV, EV and nature are inputs for an individual stat. Change one input at a time to see which part of the result it affects.

The type chart answers a different question. It combines the recorded defensive types against one attacking type, without choosing a move or applying battle effects. When comparing evolutions, keep the level and training inputs the same so the difference is actually about the Pokémon.

Gastly

HP
30
Attack
35
Defense
30
Special Attack
100
Special Defense
35
Speed
80

Plan your scenario

Result

Stat
105
Type multiplier
0
Normal0×
Fighting0×
Flying1×
Poison0.25×
Ground2×
Rock1×
Bug0.25×
Ghost2×
Steel1×
Fire1×
Water1×
Grass0.5×
Electric1×
Psychic2×
Ice1×
Dragon1×
Dark2×
Fairy0.5×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Gastly is listed at 30, compared with 45 for Haunter: a difference of 15. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Haunter

HP
45
Attack
50
Defense
45
Special Attack
115
Special Defense
55
Speed
95

Plan your scenario

Result

Stat
120
Type multiplier
0
Normal0×
Fighting0×
Flying1×
Poison0.25×
Ground2×
Rock1×
Bug0.25×
Ghost2×
Steel1×
Fire1×
Water1×
Grass0.5×
Electric1×
Psychic2×
Ice1×
Dragon1×
Dark2×
Fairy0.5×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Haunter is listed at 45, compared with 30 for Gastly: a difference of 15. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Gengar

HP
60
Attack
65
Defense
60
Special Attack
130
Special Defense
75
Speed
110

Plan your scenario

Result

Stat
135
Type multiplier
0
Normal0×
Fighting0×
Flying1×
Poison0.25×
Ground2×
Rock1×
Bug0.25×
Ghost2×
Steel1×
Fire1×
Water1×
Grass0.5×
Electric1×
Psychic2×
Ice1×
Dragon1×
Dark2×
Fairy0.5×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Gengar is listed at 60, compared with 45 for Haunter: a difference of 15. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

Back to the collection →