Overwatch 2

Echo · Overwatch 2: Loadout and base reference

Echo · Role: damage · Base health: 150 · Armor health: 0

What the data says

Echo

Role
damage
Base health
150
Armor health
0
Shield health
75
Total health pool
225
Abilities
Tri-Shot · Sticky Bombs · Flight · Focusing Beam · Duplicate · Glide

Using this reference

Use Echo as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

One useful comparison

For Base health, Echo is listed at 150, compared with 125 for Symmetra: a difference of 25. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailEchoAnaDifference
Roledamagesupport—
Base health150250-100
Armor health000
Shield health75075
Total health pool225250-25
AbilitiesTri-Shot · Sticky Bombs · Flight · Focusing Beam · Duplicate · GlideBiotic Rifle · Sleep Dart · Biotic Grenade · Nano Boost—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

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