Factorio · Underground belt tiers | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Underground belt tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Underground belt

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate10 300
− Transport belt5 150
+ Underground belt2 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Underground belt · 1 Seconds

Iron plate × 10 + Transport belt × 5 → Underground belt × 2

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Underground belt. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Iron plate × 40 and Transport belt × 20.

Check the source ↗ · 2.0.77 base

Fast underground belt

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron gear wheel40 600
− Underground belt2 30
+ Fast underground belt2 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fast underground belt · 2 Seconds

Iron gear wheel × 40 + Underground belt × 2 → Fast underground belt × 2

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Fast underground belt. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Iron gear wheel × 160 and Underground belt × 8.

Check the source ↗ · 2.0.77 base

Express underground belt

45 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron gear wheel80 1,800
− Fast underground belt2 45
− Lubricant40 u900
+ Express underground belt2 45

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Express underground belt · 2 Seconds

Iron gear wheel × 80 + Fast underground belt × 2 + Lubricant × 40 → Express underground belt × 2

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Express underground belt. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Iron gear wheel × 320, Fast underground belt × 8, and Lubricant × 160.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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