Factorio · Splitter tiers | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Splitter tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Splitter
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 5 | 150 |
| − Iron plate | 5 | 150 |
| − Transport belt | 4 | 120 |
| + Splitter | 1 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Splitter · 1 Seconds
Electronic circuit × 5 + Iron plate × 5 + Transport belt × 4 → Splitter × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Splitter. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 20, Iron plate × 20, and Transport belt × 16.
Check the source ↗ · 2.0.77 base
Fast splitter
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Splitter | 1 | 15 |
| − Iron gear wheel | 10 | 150 |
| − Electronic circuit | 10 | 150 |
| + Fast splitter | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fast splitter · 2 Seconds
Splitter × 1 + Iron gear wheel × 10 + Electronic circuit × 10 → Fast splitter × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Fast splitter. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Splitter × 4, Iron gear wheel × 40, and Electronic circuit × 40.
Check the source ↗ · 2.0.77 base
Express splitter
22.5 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Fast splitter | 1 | 22.5 |
| − Iron gear wheel | 10 | 225 |
| − Advanced circuit | 10 | 225 |
| − Lubricant | 80 u | 1,800 |
| + Express splitter | 1 | 22.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Express splitter · 2 Seconds
Fast splitter × 1 + Iron gear wheel × 10 + Advanced circuit × 10 + Lubricant × 80 → Express splitter × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Express splitter. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Fast splitter × 4, Iron gear wheel × 40, Advanced circuit × 40, and Lubricant × 320.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.