Factorio · Repair and terrain clearance | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Repair and terrain clearance, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Cliff explosives

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Explosives10 37.5
− Grenade1 3.75
− Barrel1 3.75
+ Cliff explosives1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Cliff explosives · 8 Seconds

Explosives × 10 + Grenade × 1 + Barrel × 1 → Cliff explosives × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Cliff explosives. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Explosives × 40, Grenade × 4, and Barrel × 4.

Check the source ↗ · 2.0.77 base

Repair pack

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Electronic circuit2 120
− Iron gear wheel2 120
+ Repair pack1 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Repair pack · 0.5 Seconds

Electronic circuit × 2 + Iron gear wheel × 2 → Repair pack × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Repair pack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 8 and Iron gear wheel × 8.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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