Factorio · Productivity module tiers | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Productivity module tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Productivity module
2 per minute · Buildings needed (rounded up): 30
| Source data | Batches | per minute |
|---|---|---|
| − Advanced circuit | 5 | 10 |
| − Electronic circuit | 5 | 10 |
| + Productivity module | 1 | 2 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Productivity module · 15 Seconds
Advanced circuit × 5 + Electronic circuit × 5 → Productivity module × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Productivity module. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 20 and Electronic circuit × 20.
Check the source ↗ · 2.0.77 base
Productivity module 2
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Productivity module | 4 | 4 |
| − Advanced circuit | 5 | 5 |
| − Processing unit | 5 | 5 |
| + Productivity module 2 | 1 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Productivity module 2 · 30 Seconds
Productivity module × 4 + Advanced circuit × 5 + Processing unit × 5 → Productivity module 2 × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Productivity module 2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Productivity module × 16, Advanced circuit × 20, and Processing unit × 20.
Check the source ↗ · 2.0.77 base
Productivity module 3
0.5 per minute · Buildings needed (rounded up): 120
| Source data | Batches | per minute |
|---|---|---|
| − Productivity module 2 | 4 | 2 |
| − Advanced circuit | 5 | 2.5 |
| − Processing unit | 5 | 2.5 |
| + Productivity module 3 | 1 | 0.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Productivity module 3 · 60 Seconds
Productivity module 2 × 4 + Advanced circuit × 5 + Processing unit × 5 → Productivity module 3 × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Productivity module 3. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Productivity module 2 × 16, Advanced circuit × 20, and Processing unit × 20.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.