Factorio · Personal equipment power | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Personal equipment power, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Portable solar panel

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Solar panel1 3
− Advanced circuit2 6
− Steel plate5 15
+ Portable solar panel1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Portable solar panel · 10 Seconds

Solar panel × 1 + Advanced circuit × 2 + Steel plate × 5 → Portable solar panel × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Portable solar panel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Solar panel × 4, Advanced circuit × 8, and Steel plate × 20.

Check the source ↗ · 2.0.77 base

Portable fission reactor

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Processing unit200 600
− Low density structure50 150
− Uranium fuel cell4 12
+ Portable fission reactor1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Portable fission reactor · 10 Seconds

Processing unit × 200 + Low density structure × 50 + Uranium fuel cell × 4 → Portable fission reactor × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Portable fission reactor. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 800, Low density structure × 200, and Uranium fuel cell × 16.

Check the source ↗ · 2.0.77 base

Personal battery

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Battery5 15
− Steel plate10 30
+ Personal battery1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Personal battery · 10 Seconds

Battery × 5 + Steel plate × 10 → Personal battery × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Personal battery. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Battery × 20 and Steel plate × 40.

Check the source ↗ · 2.0.77 base

Personal battery MK2

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Personal battery10 30
− Processing unit15 45
− Low density structure5 15
+ Personal battery MK21 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Personal battery MK2 · 10 Seconds

Personal battery × 10 + Processing unit × 15 + Low density structure × 5 → Personal battery MK2 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Personal battery MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Personal battery × 40, Processing unit × 60, and Low density structure × 20.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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