Factorio · Personal equipment power | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Personal equipment power, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Portable solar panel
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Solar panel | 1 | 3 |
| − Advanced circuit | 2 | 6 |
| − Steel plate | 5 | 15 |
| + Portable solar panel | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Portable solar panel · 10 Seconds
Solar panel × 1 + Advanced circuit × 2 + Steel plate × 5 → Portable solar panel × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Portable solar panel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Solar panel × 4, Advanced circuit × 8, and Steel plate × 20.
Check the source ↗ · 2.0.77 base
Portable fission reactor
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Processing unit | 200 | 600 |
| − Low density structure | 50 | 150 |
| − Uranium fuel cell | 4 | 12 |
| + Portable fission reactor | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Portable fission reactor · 10 Seconds
Processing unit × 200 + Low density structure × 50 + Uranium fuel cell × 4 → Portable fission reactor × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Portable fission reactor. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 800, Low density structure × 200, and Uranium fuel cell × 16.
Check the source ↗ · 2.0.77 base
Personal battery
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Battery | 5 | 15 |
| − Steel plate | 10 | 30 |
| + Personal battery | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Personal battery · 10 Seconds
Battery × 5 + Steel plate × 10 → Personal battery × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Personal battery. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Battery × 20 and Steel plate × 40.
Check the source ↗ · 2.0.77 base
Personal battery MK2
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Personal battery | 10 | 30 |
| − Processing unit | 15 | 45 |
| − Low density structure | 5 | 15 |
| + Personal battery MK2 | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Personal battery MK2 · 10 Seconds
Personal battery × 10 + Processing unit × 15 + Low density structure × 5 → Personal battery MK2 × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Personal battery MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Personal battery × 40, Processing unit × 60, and Low density structure × 20.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.