Factorio · Fuel production | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Fuel production, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Solid fuel
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Petroleum gas | 20 u | 1,200 |
| + Solid fuel | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Solid fuel from petroleum gas · 1 Seconds
Petroleum gas × 20 → Solid fuel × 1
Station: Chemical plant
Solid fuel from light oil · 1 Seconds
Light oil × 10 → Solid fuel × 1
Station: Chemical plant
Solid fuel from heavy oil · 1 Seconds
Heavy oil × 20 → Solid fuel × 1
Station: Chemical plant
A worked example
Suppose you want 4 × Solid fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Petroleum gas × 80.
Check the source ↗ · 2.0.77 base
Rocket fuel
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Solid fuel | 10 | 30 |
| − Light oil | 10 u | 30 |
| + Rocket fuel | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rocket fuel · 15 Seconds
Solid fuel × 10 + Light oil × 10 → Rocket fuel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Rocket fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Solid fuel × 40 and Light oil × 40.
Check the source ↗ · 2.0.77 base
Nuclear fuel
0.6667 per minute · Buildings needed (rounded up): 90
| Source data | Batches | per minute |
|---|---|---|
| − Uranium-235 | 1 | 0.6667 |
| − Rocket fuel | 1 | 0.6667 |
| + Nuclear fuel | 1 | 0.6667 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Nuclear fuel · 90 Seconds
Uranium-235 × 1 + Rocket fuel × 1 → Nuclear fuel × 1
Station: Centrifuge
A worked example
Suppose you want 4 × Nuclear fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Uranium-235 × 4 and Rocket fuel × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.