Factorio · Fuel production | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Fuel production, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Solid fuel

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Petroleum gas20 u1,200
+ Solid fuel1 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Solid fuel from petroleum gas · 1 Seconds

Petroleum gas × 20 → Solid fuel × 1

Station: Chemical plant

Solid fuel from light oil · 1 Seconds

Light oil × 10 → Solid fuel × 1

Station: Chemical plant

Solid fuel from heavy oil · 1 Seconds

Heavy oil × 20 → Solid fuel × 1

Station: Chemical plant

A worked example

Suppose you want 4 × Solid fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Petroleum gas × 80.

Check the source ↗ · 2.0.77 base

Rocket fuel

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Solid fuel10 30
− Light oil10 u30
+ Rocket fuel1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Rocket fuel · 15 Seconds

Solid fuel × 10 + Light oil × 10 → Rocket fuel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Rocket fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Solid fuel × 40 and Light oil × 40.

Check the source ↗ · 2.0.77 base

Nuclear fuel

0.6667 per minute · Buildings needed (rounded up): 90

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Uranium-2351 0.6667
− Rocket fuel1 0.6667
+ Nuclear fuel1 0.6667

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Nuclear fuel · 90 Seconds

Uranium-235 × 1 + Rocket fuel × 1 → Nuclear fuel × 1

Station: Centrifuge

A worked example

Suppose you want 4 × Nuclear fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Uranium-235 × 4 and Rocket fuel × 4.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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