Factorio · Fluid barreling | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Fluid barreling, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Water barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Water barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Water barrel · 0.2 Seconds
Water × 50 + Barrel × 1 → Water barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Water barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Water × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Crude oil barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Crude oil | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Crude oil barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Crude oil barrel · 0.2 Seconds
Crude oil × 50 + Barrel × 1 → Crude oil barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Crude oil barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Crude oil × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Petroleum gas barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Petroleum gas | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Petroleum gas barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Petroleum gas barrel · 0.2 Seconds
Petroleum gas × 50 + Barrel × 1 → Petroleum gas barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Petroleum gas barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Petroleum gas × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Light oil barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Light oil | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Light oil barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Light oil barrel · 0.2 Seconds
Light oil × 50 + Barrel × 1 → Light oil barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Light oil barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Light oil × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Heavy oil barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Heavy oil | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Heavy oil barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Heavy oil barrel · 0.2 Seconds
Heavy oil × 50 + Barrel × 1 → Heavy oil barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Heavy oil barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Heavy oil × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Lubricant barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Lubricant | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Lubricant barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Lubricant barrel · 0.2 Seconds
Lubricant × 50 + Barrel × 1 → Lubricant barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Lubricant barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Lubricant × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Sulfuric acid barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Sulfuric acid | 50 u | 11,250 |
| − Barrel | 1 | 225 |
| + Sulfuric acid barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fill Sulfuric acid barrel · 0.2 Seconds
Sulfuric acid × 50 + Barrel × 1 → Sulfuric acid barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Sulfuric acid barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Sulfuric acid × 200 and Barrel × 4.
Check the source ↗ · 2.0.77 base
Barrel
225 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Water barrel | 1 | 225 |
| + Water | 50 u | 11,250 |
| + Barrel | 1 | 225 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Empty Water barrel · 0.2 Seconds
Water barrel × 1 → Water × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Empty Crude oil barrel · 0.2 Seconds
Crude oil barrel × 1 → Crude oil × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Empty Petroleum gas barrel · 0.2 Seconds
Petroleum gas barrel × 1 → Petroleum gas × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Empty Light oil barrel · 0.2 Seconds
Light oil barrel × 1 → Light oil × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Empty Heavy oil barrel · 0.2 Seconds
Heavy oil barrel × 1 → Heavy oil × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Empty Lubricant barrel · 0.2 Seconds
Lubricant barrel × 1 → Lubricant × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Empty Sulfuric acid barrel · 0.2 Seconds
Sulfuric acid barrel × 1 → Sulfuric acid × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
Barrel · 1 Seconds
Steel plate × 1 → Barrel × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Water barrel × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.