Factorio · Fluid barreling | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Fluid barreling, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Water barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Water50 u11,250
− Barrel1 225
+ Water barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Water barrel · 0.2 Seconds

Water × 50 + Barrel × 1 → Water barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Water barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Water × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Crude oil barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Crude oil50 u11,250
− Barrel1 225
+ Crude oil barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Crude oil barrel · 0.2 Seconds

Crude oil × 50 + Barrel × 1 → Crude oil barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Crude oil barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Crude oil × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Petroleum gas barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Petroleum gas50 u11,250
− Barrel1 225
+ Petroleum gas barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Petroleum gas barrel · 0.2 Seconds

Petroleum gas × 50 + Barrel × 1 → Petroleum gas barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Petroleum gas barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Petroleum gas × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Light oil barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Light oil50 u11,250
− Barrel1 225
+ Light oil barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Light oil barrel · 0.2 Seconds

Light oil × 50 + Barrel × 1 → Light oil barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Light oil barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Light oil × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Heavy oil barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Heavy oil50 u11,250
− Barrel1 225
+ Heavy oil barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Heavy oil barrel · 0.2 Seconds

Heavy oil × 50 + Barrel × 1 → Heavy oil barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Heavy oil barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Heavy oil × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Lubricant barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Lubricant50 u11,250
− Barrel1 225
+ Lubricant barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Lubricant barrel · 0.2 Seconds

Lubricant × 50 + Barrel × 1 → Lubricant barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Lubricant barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Lubricant × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Sulfuric acid barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Sulfuric acid50 u11,250
− Barrel1 225
+ Sulfuric acid barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fill Sulfuric acid barrel · 0.2 Seconds

Sulfuric acid × 50 + Barrel × 1 → Sulfuric acid barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Sulfuric acid barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Sulfuric acid × 200 and Barrel × 4.

Check the source ↗ · 2.0.77 base

Barrel

225 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Water barrel1 225
+ Water50 u11,250
+ Barrel1 225

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Empty Water barrel · 0.2 Seconds

Water barrel × 1 → Water × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Empty Crude oil barrel · 0.2 Seconds

Crude oil barrel × 1 → Crude oil × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Empty Petroleum gas barrel · 0.2 Seconds

Petroleum gas barrel × 1 → Petroleum gas × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Empty Light oil barrel · 0.2 Seconds

Light oil barrel × 1 → Light oil × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Empty Heavy oil barrel · 0.2 Seconds

Heavy oil barrel × 1 → Heavy oil × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Empty Lubricant barrel · 0.2 Seconds

Lubricant barrel × 1 → Lubricant × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Empty Sulfuric acid barrel · 0.2 Seconds

Sulfuric acid barrel × 1 → Sulfuric acid × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

Barrel · 1 Seconds

Steel plate × 1 → Barrel × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Barrel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Water barrel × 4.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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