Factorio · Engine production chain | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Engine production chain, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Engine unit

3 per minute · Buildings needed (rounded up): 20

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate1 3
− Iron gear wheel1 3
− Pipe2 6
+ Engine unit1 3

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Engine unit · 10 Seconds

Steel plate × 1 + Iron gear wheel × 1 + Pipe × 2 → Engine unit × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Engine unit. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 4, Iron gear wheel × 4, and Pipe × 8.

Check the source ↗ · 2.0.77 base

Electric engine unit

4.5 per minute · Buildings needed (rounded up): 14

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Engine unit1 4.5
− Lubricant15 u67.5
− Electronic circuit2 9
+ Electric engine unit1 4.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Electric engine unit · 10 Seconds

Engine unit × 1 + Lubricant × 15 + Electronic circuit × 2 → Electric engine unit × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Electric engine unit. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Engine unit × 4, Lubricant × 60, and Electronic circuit × 8.

Check the source ↗ · 2.0.77 base

Low density structure

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate2 4
− Copper plate20 40
− Plastic bar5 10
+ Low density structure1 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Low density structure · 15 Seconds

Steel plate × 2 + Copper plate × 20 + Plastic bar × 5 → Low density structure × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Low density structure. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Copper plate × 80, and Plastic bar × 20.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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