Factorio · Circuit production chain | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Circuit production chain, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Electronic circuit
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Iron plate | 1 | 60 |
| − Copper cable | 3 | 180 |
| + Electronic circuit | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Electronic circuit · 0.5 Seconds
Iron plate × 1 + Copper cable × 3 → Electronic circuit × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Electronic circuit. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 4 and Copper cable × 12.
Check the source ↗ · 2.0.77 base
Advanced circuit
5 per minute · Buildings needed (rounded up): 12
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 2 | 10 |
| − Plastic bar | 2 | 10 |
| − Copper cable | 4 | 20 |
| + Advanced circuit | 1 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Advanced circuit · 6 Seconds
Electronic circuit × 2 + Plastic bar × 2 + Copper cable × 4 → Advanced circuit × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Advanced circuit. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 8, Plastic bar × 8, and Copper cable × 16.
Check the source ↗ · 2.0.77 base
Processing unit
4.5 per minute · Buildings needed (rounded up): 14
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 20 | 90 |
| − Advanced circuit | 2 | 9 |
| − Sulfuric acid | 5 u | 22.5 |
| + Processing unit | 1 | 4.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Processing unit · 10 Seconds
Electronic circuit × 20 + Advanced circuit × 2 + Sulfuric acid × 5 → Processing unit × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Processing unit. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 80, Advanced circuit × 8, and Sulfuric acid × 20.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.