Factorio · Circuit control and alerts | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Circuit control and alerts, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Lamp

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Electronic circuit1 60
− Copper cable3 180
− Iron plate1 60
+ Lamp1 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Lamp · 0.5 Seconds

Electronic circuit × 1 + Copper cable × 3 + Iron plate × 1 → Lamp × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Lamp. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 4, Copper cable × 12, and Iron plate × 4.

Check the source ↗ · 2.0.77 base

Power switch

15 per minute · Buildings needed (rounded up): 4

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate5 75
− Copper cable5 75
− Electronic circuit2 30
+ Power switch1 15

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Power switch · 2 Seconds

Iron plate × 5 + Copper cable × 5 + Electronic circuit × 2 → Power switch × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Power switch. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 20, Copper cable × 20, and Electronic circuit × 8.

Check the source ↗ · 2.0.77 base

Programmable speaker

15 per minute · Buildings needed (rounded up): 4

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate3 45
− Iron stick4 60
− Copper cable5 75
− Electronic circuit4 60
+ Programmable speaker1 15

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Programmable speaker · 2 Seconds

Iron plate × 3 + Iron stick × 4 + Copper cable × 5 + Electronic circuit × 4 → Programmable speaker × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Programmable speaker. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 12, Iron stick × 16, Copper cable × 20, and Electronic circuit × 16.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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