Factorio · Acids and lubricant | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Acids and lubricant, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Lubricant
600 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Heavy oil | 10 u | 600 |
| + Lubricant | 10 u | 600 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Lubricant · 1 Seconds
Heavy oil × 10 → Lubricant × 10
Station: Chemical plant
Empty Lubricant barrel · 0.2 Seconds
Lubricant barrel × 1 → Lubricant × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 31 × Lubricant. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Heavy oil × 40.
Check the source ↗ · 2.0.77 base
Sulfuric acid
3,000 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Sulfur | 5 | 300 |
| − Iron plate | 1 | 60 |
| − Water | 100 u | 6,000 |
| + Sulfuric acid | 50 u | 3,000 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Sulfuric acid · 1 Seconds
Sulfur × 5 + Iron plate × 1 + Water × 100 → Sulfuric acid × 50
Station: Chemical plant
Empty Sulfuric acid barrel · 0.2 Seconds
Sulfuric acid barrel × 1 → Sulfuric acid × 50 + Barrel × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 151 × Sulfuric acid. This recipe produces 50 per operation, so you need 4 operations. That produces 200 in total, leaving 49 extra. The direct material list is Sulfur × 20, Iron plate × 4, and Water × 400.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.