Factorio · Acids and lubricant | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Acids and lubricant, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Lubricant

600 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Heavy oil10 u600
+ Lubricant10 u600

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Lubricant · 1 Seconds

Heavy oil × 10 → Lubricant × 10

Station: Chemical plant

Empty Lubricant barrel · 0.2 Seconds

Lubricant barrel × 1 → Lubricant × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 31 × Lubricant. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Heavy oil × 40.

Check the source ↗ · 2.0.77 base

Sulfuric acid

3,000 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Sulfur5 300
− Iron plate1 60
− Water100 u6,000
+ Sulfuric acid50 u3,000

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Sulfuric acid · 1 Seconds

Sulfur × 5 + Iron plate × 1 + Water × 100 → Sulfuric acid × 50

Station: Chemical plant

Empty Sulfuric acid barrel · 0.2 Seconds

Sulfuric acid barrel × 1 → Sulfuric acid × 50 + Barrel × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 151 × Sulfuric acid. This recipe produces 50 per operation, so you need 4 operations. That produces 200 in total, leaving 49 extra. The direct material list is Sulfur × 20, Iron plate × 4, and Water × 400.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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