Dota 2

Ancient Apparition: Hero attribute growth planner

Ancient Apparition has Strength 20 (+1.9), Agility 20 (+2) and Intelligence 23 (+3.1) in the official feed. Choose a level to inspect the unmodified attribute progression.

Each attribute uses base + growth × (level − 1). This does not model facets, talents, innate bonuses, items or temporary effects. Feed HP, mana and armor are shown as separate source values, not recalculated from an assumed universal formula.

Source facts

Strength
20
Strength per level
1.9
Agility
20
Agility per level
2
Intelligence
23
Intelligence per level
3.1
Attack range
675
Movement speed
285
Armor
2.3333
HP in feed
560
Mana in feed
351

Ability names

  • Cold Feet
  • Ice Vortex
  • Chilling Touch
  • Bone Chill
  • Ice Blast

Using this reference

For Ancient Apparition, compare the starting attributes with their growth rather than looking only at level one. Move the level input to the point you want to inspect, then compare another hero at that same level. Otherwise a difference in level can look like a difference between heroes.

This is an attribute projection from the source values. It does not add items or turn the resulting attributes into a complete damage or survivability score. If one starting attribute is zero, read the page’s source note before assuming the record is incomplete.

One useful comparison

For Armor, Ancient Apparition is listed at 2.33, compared with 2.5 for Disruptor: a difference of 0.17. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Strength
20
Agility
20
Intelligence
23

Formula

attribute = base + growth × (level − 1)

Item, ability and equipment names without a local source label remain English source identifiers.

Related entries

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Sources and version

Dota 2 · Source facts ↗

Valve datafeed · 2026-11-03

Snapshot reviewed · 2026-11-03

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