Age of Empires II: Definitive Edition

Slinger · Age of Empires II: Definitive Edition: Unit costs and base values

Slinger · Food × 50 + Wood × 25

What the data says

Slinger

Base health
35
Base attack / Attack level
4
Melee armor
0
Pierce armor
0
Base range
5
Reload / attack interval (s)
2
Recipe / training time (s)
25
Line of sight
7
Direct ingredients · Output per craft: 1
DetailValue
Food50
Wood25

Using this reference

Check the version of Slinger before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Slinger. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Food × 200 and Wood × 100.

One useful comparison

For Base health, Slinger is listed at 35, compared with 30 for Archer: a difference of 5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • Food × 50
  • Wood × 25

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailSlingerArcherDifference
Base health35305
Base attack / Attack level440
Melee armor000
Pierce armor000
Base range541
Reload / attack interval (s)220
Recipe / training time (s)2535-10
Line of sight761

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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