Stardew Valley · fall | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
For fall, treat the planting day as day zero of the growth interval: the first harvest is planting day plus the listed growth time. Later dates use the regrowth interval where one is recorded. The calendar stops at day 28 and does not carry the plant into another season.
Compare the last listed harvest with the season you intend to use. The schedule is a baseline without growth-speed adjustments. Sale price and seed cost are separate fields; counting harvest dates alone does not calculate net profit, crop quality or the value of processing the harvest.
Pumpkin
- Seasons
- Fall
- Days to maturity
- 13
- Days between harvests
- —
- Price
- 320
Seeds: Pumpkin Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 100g
- JojaMart: 125g
Harvests in this window
14
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Eggplant
- Seasons
- Fall
- Days to maturity
- 5
- Days between harvests
- 5
- Price
- 60
Seeds: Eggplant Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 20g
- JojaMart: 25g
Harvests in this window
6 · 11 · 16 · 21 · 26
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Artichoke
- Seasons
- Fall
- Days to maturity
- 8
- Days between harvests
- —
- Price
- 160
Seeds: Artichoke Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 30g
- JojaMart: 38g
Harvests in this window
9
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Amaranth
- Seasons
- Fall
- Days to maturity
- 7
- Days between harvests
- —
- Price
- 150
Seeds: Amaranth Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 70g
- JojaMart: 88g
Harvests in this window
8
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Grape
- Seasons
- Fall
- Days to maturity
- 10
- Days between harvests
- 3
- Price
- 80
Seeds: Grape Starter · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 60g
- JojaMart: 75g
Harvests in this window
11 · 14 · 17 · 20 · 23 · 26
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Cranberries
- Seasons
- Fall
- Days to maturity
- 7
- Days between harvests
- 5
- Price
- 75
Seeds: Cranberry Seeds · Minimum items per harvest: 2
Seed purchase price
- Pierre's: 240g
- JojaMart: 300g
Harvests in this window
8 · 13 · 18 · 23 · 28
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Bok Choy
- Seasons
- Fall
- Days to maturity
- 4
- Days between harvests
- —
- Price
- 80
Seeds: Bok Choy Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 50g
- JojaMart: 63g
Harvests in this window
5
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Yam
- Seasons
- Fall
- Days to maturity
- 10
- Days between harvests
- —
- Price
- 160
Seeds: Yam Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 60g
- JojaMart: 75g
Harvests in this window
11
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Beet
- Seasons
- Fall
- Days to maturity
- 6
- Days between harvests
- —
- Price
- 100
Seeds: Beet Seeds · Minimum items per harvest: 1
Seed purchase price
- Oasis: 20g
Harvests in this window
7
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Sweet Gem Berry
- Seasons
- Fall
- Days to maturity
- 24
- Days between harvests
- —
- Price
- 3000
Seeds: Rare Seed · Minimum items per harvest: 1
Seed purchase price
- Traveling Cart: 1000g
Harvests in this window
25
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Fairy Rose
- Seasons
- Fall
- Days to maturity
- 12
- Days between harvests
- —
- Price
- 290
Seeds: Fairy Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 200g
- JojaMart: 250g
Harvests in this window
13
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Broccoli
- Seasons
- Fall
- Days to maturity
- 8
- Days between harvests
- 4
- Price
- 70
Seeds: Broccoli Seeds · Minimum items per harvest: 1
Seed purchase price
- Pierre's: 80g
- JojaMart: 100g
Harvests in this window
9 · 13 · 17 · 21 · 25
Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.
Planting day + Growth days = Harvests in this window 1
Check the source ↗ · 1.6 community snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.