Stardew Valley · fall | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

For fall, treat the planting day as day zero of the growth interval: the first harvest is planting day plus the listed growth time. Later dates use the regrowth interval where one is recorded. The calendar stops at day 28 and does not carry the plant into another season.

Compare the last listed harvest with the season you intend to use. The schedule is a baseline without growth-speed adjustments. Sale price and seed cost are separate fields; counting harvest dates alone does not calculate net profit, crop quality or the value of processing the harvest.

Pumpkin

Seasons
Fall
Days to maturity
13
Days between harvests
—
Price
320

Seeds: Pumpkin Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 100g
  • JojaMart: 125g

Harvests in this window

14

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Eggplant

Seasons
Fall
Days to maturity
5
Days between harvests
5
Price
60

Seeds: Eggplant Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 20g
  • JojaMart: 25g

Harvests in this window

6 · 11 · 16 · 21 · 26

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Artichoke

Seasons
Fall
Days to maturity
8
Days between harvests
—
Price
160

Seeds: Artichoke Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 30g
  • JojaMart: 38g

Harvests in this window

9

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Amaranth

Seasons
Fall
Days to maturity
7
Days between harvests
—
Price
150

Seeds: Amaranth Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 70g
  • JojaMart: 88g

Harvests in this window

8

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Grape

Seasons
Fall
Days to maturity
10
Days between harvests
3
Price
80

Seeds: Grape Starter · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 60g
  • JojaMart: 75g

Harvests in this window

11 · 14 · 17 · 20 · 23 · 26

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Cranberries

Seasons
Fall
Days to maturity
7
Days between harvests
5
Price
75

Seeds: Cranberry Seeds · Minimum items per harvest: 2

Seed purchase price

  • Pierre's: 240g
  • JojaMart: 300g

Harvests in this window

8 · 13 · 18 · 23 · 28

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Bok Choy

Seasons
Fall
Days to maturity
4
Days between harvests
—
Price
80

Seeds: Bok Choy Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 50g
  • JojaMart: 63g

Harvests in this window

5

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Yam

Seasons
Fall
Days to maturity
10
Days between harvests
—
Price
160

Seeds: Yam Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 60g
  • JojaMart: 75g

Harvests in this window

11

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Beet

Seasons
Fall
Days to maturity
6
Days between harvests
—
Price
100

Seeds: Beet Seeds · Minimum items per harvest: 1

Seed purchase price

  • Oasis: 20g

Harvests in this window

7

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Sweet Gem Berry

Seasons
Fall
Days to maturity
24
Days between harvests
—
Price
3000

Seeds: Rare Seed · Minimum items per harvest: 1

Seed purchase price

  • Traveling Cart: 1000g

Harvests in this window

25

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Fairy Rose

Seasons
Fall
Days to maturity
12
Days between harvests
—
Price
290

Seeds: Fairy Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 200g
  • JojaMart: 250g

Harvests in this window

13

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Broccoli

Seasons
Fall
Days to maturity
8
Days between harvests
4
Price
70

Seeds: Broccoli Seeds · Minimum items per harvest: 1

Seed purchase price

  • Pierre's: 80g
  • JojaMart: 100g

Harvests in this window

9 · 13 · 17 · 21 · 25

Plan within a 28-day season window, with no growth bonuses. Planting day + growth time gives the first harvest; regrowth then repeats. Multi-season crops can continue into their next supported season. Prices use base quality, without professions.

Planting day + Growth days = Harvests in this window 1

Check the source ↗ · 1.6 community snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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