Satisfactory · Steel production | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Steel production, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Steel Beam

15 per minute · Buildings needed (rounded up): 4

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel Ingot4 60
+ Steel Beam1 15

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Steel Beam · 4 Seconds

Steel Ingot × 4 → Steel Beam × 1

Station: Constructor

Alternate: Aluminum Beam · 8 Seconds

Aluminum Ingot × 3 → Steel Beam × 3

Station: Constructor

Alternate: Molded Beam · 12 Seconds

Steel Ingot × 24 + Concrete × 16 → Steel Beam × 9

Station: Foundry

A worked example

Suppose you want 4 × Steel Beam. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel Ingot × 16.

Check the source ↗ · 1.0 snapshot

Steel Pipe

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel Ingot3 30
+ Steel Pipe2 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Steel Pipe · 6 Seconds

Steel Ingot × 3 → Steel Pipe × 2

Station: Constructor

Alternate: Iron Pipe · 12 Seconds

Iron Ingot × 20 → Steel Pipe × 5

Station: Constructor

Alternate: Molded Steel Pipe · 6 Seconds

Steel Ingot × 5 + Concrete × 3 → Steel Pipe × 5

Station: Foundry

A worked example

Suppose you want 7 × Steel Pipe. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Steel Ingot × 12.

Check the source ↗ · 1.0 snapshot

Steel Ingot

45 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron Ore3 45
− Coal3 45
+ Steel Ingot3 45

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Steel Ingot · 4 Seconds

Iron Ore × 3 + Coal × 3 → Steel Ingot × 3

Station: Foundry

Alternate: Coke Steel Ingot · 12 Seconds

Iron Ore × 15 + Petroleum Coke × 15 → Steel Ingot × 20

Station: Foundry

Alternate: Solid Steel Ingot · 3 Seconds

Iron Ingot × 2 + Coal × 2 → Steel Ingot × 3

Station: Foundry

Alternate: Compacted Steel Ingot · 24 Seconds

Iron Ore × 2 + Compacted Coal × 1 → Steel Ingot × 4

Station: Foundry

A worked example

Suppose you want 10 × Steel Ingot. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Iron Ore × 12 and Coal × 12.

Check the source ↗ · 1.0 snapshot

Encased Industrial Beam

6 per minute · Buildings needed (rounded up): 10

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel Beam3 18
− Concrete6 36
+ Encased Industrial Beam1 6

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Encased Industrial Beam · 10 Seconds

Steel Beam × 3 + Concrete × 6 → Encased Industrial Beam × 1

Station: Assembler

Alternate: Encased Industrial Pipe · 15 Seconds

Steel Pipe × 6 + Concrete × 5 → Encased Industrial Beam × 1

Station: Assembler

A worked example

Suppose you want 4 × Encased Industrial Beam. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel Beam × 12 and Concrete × 24.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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