Satisfactory · Iron ingot routes | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Iron ingot routes, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Iron Ingot

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron Ore1 30
+ Iron Ingot1 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Iron Ingot · 2 Seconds

Iron Ore × 1 → Iron Ingot × 1

Station: Smelter

Alternate: Iron Alloy Ingot · 12 Seconds

Iron Ore × 8 + Copper Ore × 2 → Iron Ingot × 15

Station: Foundry

Alternate: Basic Iron Ingot · 12 Seconds

Iron Ore × 5 + Limestone × 8 → Iron Ingot × 10

Station: Foundry

Alternate: Leached Iron ingot · 6 Seconds

Iron Ore × 5 + Sulfuric Acid × 1 → Iron Ingot × 10

Station: Refinery

Alternate: Pure Iron Ingot · 12 Seconds

Iron Ore × 7 + Water × 4 → Iron Ingot × 13

Station: Refinery

A worked example

Suppose you want 4 × Iron Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron Ore × 4.

Check the source ↗ · 1.0 snapshot

Iron Ore

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM1 10
− Limestone24 240
+ Iron Ore12 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Iron Ore (Limestone) · 6 Seconds

Reanimated SAM × 1 + Limestone × 24 → Iron Ore × 12

Station: Converter

A worked example

Suppose you want 37 × Iron Ore. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Limestone × 96.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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