Pokémon · Machop | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

These are modern typings and base forms, not original Generation I rules. The stat formula follows the mainline Generation III+ model. One-stat EV input is not a legal full-team EV allocation. Abilities, Terastallization, items, weather and individual moves can override type-only multipliers. This is not Pokémon GO or a game-availability list.

Plan your scenario

Using this reference

For Machop, separate base stats from the stat calculated for your chosen level. The base value stays fixed in this reference; level, IV, EV and nature are inputs for an individual stat. Change one input at a time to see which part of the result it affects.

The type chart answers a different question. It combines the recorded defensive types against one attacking type, without choosing a move or applying battle effects. When comparing evolutions, keep the level and training inputs the same so the difference is actually about the Pokémon.

Machop

HP
70
Attack
80
Defense
50
Special Attack
35
Special Defense
35
Speed
35

Plan your scenario

Result

Stat
145
Type multiplier
1
Normal1×
Fighting1×
Flying2×
Poison1×
Ground1×
Rock0.5×
Bug0.5×
Ghost1×
Steel1×
Fire1×
Water1×
Grass1×
Electric1×
Psychic2×
Ice1×
Dragon1×
Dark0.5×
Fairy2×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Machop is listed at 70, compared with 80 for Machoke: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Machoke

HP
80
Attack
100
Defense
70
Special Attack
50
Special Defense
60
Speed
45

Plan your scenario

Result

Stat
155
Type multiplier
1
Normal1×
Fighting1×
Flying2×
Poison1×
Ground1×
Rock0.5×
Bug0.5×
Ghost1×
Steel1×
Fire1×
Water1×
Grass1×
Electric1×
Psychic2×
Ice1×
Dragon1×
Dark0.5×
Fairy2×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Machoke is listed at 80, compared with 90 for Machamp: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Machamp

HP
90
Attack
130
Defense
80
Special Attack
65
Special Defense
85
Speed
55

Plan your scenario

Result

Stat
165
Type multiplier
1
Normal1×
Fighting1×
Flying2×
Poison1×
Ground1×
Rock0.5×
Bug0.5×
Ghost1×
Steel1×
Fire1×
Water1×
Grass1×
Electric1×
Psychic2×
Ice1×
Dragon1×
Dark0.5×
Fairy2×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Machamp is listed at 90, compared with 80 for Machoke: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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