Pokémon · Dratini | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

These are modern typings and base forms, not original Generation I rules. The stat formula follows the mainline Generation III+ model. One-stat EV input is not a legal full-team EV allocation. Abilities, Terastallization, items, weather and individual moves can override type-only multipliers. This is not Pokémon GO or a game-availability list.

Plan your scenario

Using this reference

For Dratini, separate base stats from the stat calculated for your chosen level. The base value stays fixed in this reference; level, IV, EV and nature are inputs for an individual stat. Change one input at a time to see which part of the result it affects.

The type chart answers a different question. It combines the recorded defensive types against one attacking type, without choosing a move or applying battle effects. When comparing evolutions, keep the level and training inputs the same so the difference is actually about the Pokémon.

Dratini

HP
41
Attack
64
Defense
45
Special Attack
50
Special Defense
50
Speed
50

Plan your scenario

Result

Stat
116
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel1×
Fire0.5×
Water0.5×
Grass0.5×
Electric0.5×
Psychic1×
Ice2×
Dragon2×
Dark1×
Fairy2×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Dratini is listed at 41, compared with 61 for Dragonair: a difference of 20. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Dragonair

HP
61
Attack
84
Defense
65
Special Attack
70
Special Defense
70
Speed
70

Plan your scenario

Result

Stat
136
Type multiplier
1
Normal1×
Fighting1×
Flying1×
Poison1×
Ground1×
Rock1×
Bug1×
Ghost1×
Steel1×
Fire0.5×
Water0.5×
Grass0.5×
Electric0.5×
Psychic1×
Ice2×
Dragon2×
Dark1×
Fairy2×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Dragonair is listed at 61, compared with 41 for Dratini: a difference of 20. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Dragonite

HP
91
Attack
134
Defense
95
Special Attack
100
Special Defense
100
Speed
80

Plan your scenario

Result

Stat
166
Type multiplier
1
Normal1×
Fighting0.5×
Flying1×
Poison1×
Ground0×
Rock2×
Bug0.5×
Ghost1×
Steel1×
Fire0.5×
Water0.5×
Grass0.25×
Electric1×
Psychic1×
Ice4×
Dragon2×
Dark1×
Fairy2×

Formula

HP = floor((2B + IV + floor(EV/4)) × L/100) + L + 10; other = floor((floor((2B + IV + floor(EV/4)) × L/100) + 5) × Nature)

One useful comparison

For HP, Dragonite is listed at 91, compared with 61 for Dragonair: a difference of 30. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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