Overwatch 2
Wrecking Ball · Overwatch 2: Loadout and base reference
Wrecking Ball · Role: tank · Base health: 450 · Armor health: 125
What the data says
Wrecking Ball
- Role
- tank
- Base health
- 450
- Armor health
- 125
- Shield health
- 150
- Total health pool
- 725
- Abilities
- Quad Cannons · Grappling Claw · Roll · Piledriver · Adaptive Shield · Minefield
Using this reference
Use Wrecking Ball as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.
When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.
One useful comparison
For Base health, Wrecking Ball is listed at 450, compared with 425 for Hazard: a difference of 25. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
Plan your scenario
| Detail | Wrecking Ball | Ana | Difference |
|---|---|---|---|
| Role | tank | support | — |
| Base health | 450 | 250 | 200 |
| Armor health | 125 | 0 | 125 |
| Shield health | 150 | 0 | 150 |
| Total health pool | 725 | 250 | 475 |
| Abilities | Quad Cannons · Grappling Claw · Roll · Piledriver · Adaptive Shield · Minefield | Biotic Rifle · Sleep Dart · Biotic Grenade · Nano Boost | — |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Overwatch 2 · Sources and snapshot ↗
Snapshot reviewed: