League of Legends

Talon: Champion base stats & armor planning

Talon starts with 658 HP, 30 armor and 125 attack range in Data Dragon 16.21.1. Use the planner to compare added health and armor in a simple physical-damage scenario.

The model uses positive armor only: effective HP = HP × (1 + armor/100). It excludes penetration, true or magic damage, shields, healing, runes, items with special effects and level growth. Ability names identify the kit; no spell damage is inferred from Data Dragon.

Source facts

HP
658
Resource pool
400
Armor
30
Magic resistance
36
Attack damage
68
Attack range
125
Movement speed
335
Attack speed
0.625

Ability names

  • Passive · Blade's End
  • Q · Noxian Diplomacy
  • W · Rake
  • E · Assassin's Path
  • R · Shadow Assault

Using this reference

Use Talon to compare two simple health-and-armor budgets. First leave added health at zero and change armor, then reset armor and try added health. This makes it easier to see what each purchase would change within the displayed physical-damage model.

Keep the scope of that result in mind when looking at another champion. Base health and armor do not include the rest of a kit. The ability list identifies names, while shields, healing and damage interactions would need their own rules before they could support a build recommendation.

One useful comparison

For HP, Talon is listed at 658, compared with 655 for Ekko: a difference of 3. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

HP
658
Armor
30
Physical effective HP
855.4
Physical reduction (%)
23.0769

Formula

physical EHP = (base HP + added HP) × (1 + (base armor + added armor) / 100)

Item, ability and equipment names without a local source label remain English source identifiers.

Related entries

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Sources and version

League of Legends · Source facts ↗

Riot Data Dragon · 16.21.1

Snapshot reviewed · 2026-11-03

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