League of Legends

Ivern: Champion base stats & armor planning

Ivern starts with 630 HP, 27 armor and 475 attack range in Data Dragon 16.21.1. Use the planner to compare added health and armor in a simple physical-damage scenario.

The model uses positive armor only: effective HP = HP × (1 + armor/100). It excludes penetration, true or magic damage, shields, healing, runes, items with special effects and level growth. Ability names identify the kit; no spell damage is inferred from Data Dragon.

Source facts

HP
630
Resource pool
450
Armor
27
Magic resistance
30
Attack damage
50
Attack range
475
Movement speed
330
Attack speed
0.644

Ability names

  • Passive · Friend of the Forest
  • Q · Rootcaller
  • W · Brushmaker
  • E · Triggerseed
  • R · Daisy!

Using this reference

Use Ivern to compare two simple health-and-armor budgets. First leave added health at zero and change armor, then reset armor and try added health. This makes it easier to see what each purchase would change within the displayed physical-damage model.

Keep the scope of that result in mind when looking at another champion. Base health and armor do not include the rest of a kit. The ability list identifies names, while shields, healing and damage interactions would need their own rules before they could support a build recommendation.

One useful comparison

For HP, Ivern is listed at 630, compared with 620 for Thresh: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

HP
630
Armor
27
Physical effective HP
800.1
Physical reduction (%)
21.2598

Formula

physical EHP = (base HP + added HP) × (1 + (base armor + added armor) / 100)

Item, ability and equipment names without a local source label remain English source identifiers.

Related entries

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Sources and version

League of Legends · Source facts ↗

Riot Data Dragon · 16.21.1

Snapshot reviewed · 2026-11-03

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