Factorio · Research labs and beacons | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Research labs and beacons, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Lab

15 per minute · Buildings needed (rounded up): 4

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Electronic circuit10 150
− Iron gear wheel10 150
− Transport belt4 60
+ Lab1 15

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Lab · 2 Seconds

Electronic circuit × 10 + Iron gear wheel × 10 + Transport belt × 4 → Lab × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Lab. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 40, Iron gear wheel × 40, and Transport belt × 16.

Check the source ↗ · 2.0.77 base

Beacon

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Electronic circuit20 40
− Advanced circuit20 40
− Steel plate10 20
− Copper cable10 20
+ Beacon1 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Beacon · 15 Seconds

Electronic circuit × 20 + Advanced circuit × 20 + Steel plate × 10 + Copper cable × 10 → Beacon × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Beacon. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 80, Advanced circuit × 80, Steel plate × 40, and Copper cable × 40.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

Back to the collection →