Factorio · Rail signals and stops | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Rail signals and stops, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Rail
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Stone | 1 | 60 |
| − Iron stick | 1 | 60 |
| − Steel plate | 1 | 60 |
| + Rail | 2 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rail · 0.5 Seconds
Stone × 1 + Iron stick × 1 + Steel plate × 1 → Rail × 2
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 7 × Rail. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Stone × 4, Iron stick × 4, and Steel plate × 4.
Check the source ↗ · 2.0.77 base
Train stop
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 5 | 300 |
| − Iron plate | 6 | 360 |
| − Iron stick | 6 | 360 |
| − Steel plate | 3 | 180 |
| + Train stop | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Train stop · 0.5 Seconds
Electronic circuit × 5 + Iron plate × 6 + Iron stick × 6 + Steel plate × 3 → Train stop × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Train stop. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 20, Iron plate × 24, Iron stick × 24, and Steel plate × 12.
Check the source ↗ · 2.0.77 base
Rail signal
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 1 | 60 |
| − Iron plate | 5 | 300 |
| + Rail signal | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rail signal · 0.5 Seconds
Electronic circuit × 1 + Iron plate × 5 → Rail signal × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Rail signal. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 4 and Iron plate × 20.
Check the source ↗ · 2.0.77 base
Rail chain signal
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 1 | 60 |
| − Iron plate | 5 | 300 |
| + Rail chain signal | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rail chain signal · 0.5 Seconds
Electronic circuit × 1 + Iron plate × 5 → Rail chain signal × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Rail chain signal. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 4 and Iron plate × 20.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.