Factorio · Chests and logistic storage | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Chests and logistic storage, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Wooden chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Wood | 2 | 120 |
| + Wooden chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Wooden chest · 0.5 Seconds
Wood × 2 → Wooden chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Wooden chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Wood × 8.
Check the source ↗ · 2.0.77 base
Iron chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Iron plate | 8 | 480 |
| + Iron chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Iron chest · 0.5 Seconds
Iron plate × 8 → Iron chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Iron chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 32.
Check the source ↗ · 2.0.77 base
Steel chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 8 | 480 |
| + Steel chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Steel chest · 0.5 Seconds
Steel plate × 8 → Steel chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Steel chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 32.
Check the source ↗ · 2.0.77 base
Active provider chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Steel chest | 1 | 60 |
| − Electronic circuit | 3 | 180 |
| − Advanced circuit | 1 | 60 |
| + Active provider chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Active provider chest · 0.5 Seconds
Steel chest × 1 + Electronic circuit × 3 + Advanced circuit × 1 → Active provider chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Active provider chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel chest × 4, Electronic circuit × 12, and Advanced circuit × 4.
Check the source ↗ · 2.0.77 base
Passive provider chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Steel chest | 1 | 60 |
| − Electronic circuit | 3 | 180 |
| − Advanced circuit | 1 | 60 |
| + Passive provider chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Passive provider chest · 0.5 Seconds
Steel chest × 1 + Electronic circuit × 3 + Advanced circuit × 1 → Passive provider chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Passive provider chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel chest × 4, Electronic circuit × 12, and Advanced circuit × 4.
Check the source ↗ · 2.0.77 base
Storage chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Steel chest | 1 | 60 |
| − Electronic circuit | 3 | 180 |
| − Advanced circuit | 1 | 60 |
| + Storage chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Storage chest · 0.5 Seconds
Steel chest × 1 + Electronic circuit × 3 + Advanced circuit × 1 → Storage chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Storage chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel chest × 4, Electronic circuit × 12, and Advanced circuit × 4.
Check the source ↗ · 2.0.77 base
Buffer chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Steel chest | 1 | 60 |
| − Electronic circuit | 3 | 180 |
| − Advanced circuit | 1 | 60 |
| + Buffer chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Buffer chest · 0.5 Seconds
Steel chest × 1 + Electronic circuit × 3 + Advanced circuit × 1 → Buffer chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Buffer chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel chest × 4, Electronic circuit × 12, and Advanced circuit × 4.
Check the source ↗ · 2.0.77 base
Requester chest
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Steel chest | 1 | 60 |
| − Electronic circuit | 3 | 180 |
| − Advanced circuit | 1 | 60 |
| + Requester chest | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Requester chest · 0.5 Seconds
Steel chest × 1 + Electronic circuit × 3 + Advanced circuit × 1 → Requester chest × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Requester chest. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel chest × 4, Electronic circuit × 12, and Advanced circuit × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.