Factorio · Belt tiers | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Belt tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Transport belt
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Iron plate | 1 | 60 |
| − Iron gear wheel | 1 | 60 |
| + Transport belt | 2 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Transport belt · 0.5 Seconds
Iron plate × 1 + Iron gear wheel × 1 → Transport belt × 2
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 7 × Transport belt. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Iron plate × 4 and Iron gear wheel × 4.
Check the source ↗ · 2.0.77 base
Fast transport belt
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Iron gear wheel | 5 | 300 |
| − Transport belt | 1 | 60 |
| + Fast transport belt | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Fast transport belt · 0.5 Seconds
Iron gear wheel × 5 + Transport belt × 1 → Fast transport belt × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Fast transport belt. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron gear wheel × 20 and Transport belt × 4.
Check the source ↗ · 2.0.77 base
Express transport belt
90 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Iron gear wheel | 10 | 900 |
| − Fast transport belt | 1 | 90 |
| − Lubricant | 20 u | 1,800 |
| + Express transport belt | 1 | 90 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Express transport belt · 0.5 Seconds
Iron gear wheel × 10 + Fast transport belt × 1 + Lubricant × 20 → Express transport belt × 1
Station: Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Express transport belt. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron gear wheel × 40, Fast transport belt × 4, and Lubricant × 80.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.