Factorio · Belt tiers | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Belt tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Transport belt

120 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate1 60
− Iron gear wheel1 60
+ Transport belt2 120

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Transport belt · 0.5 Seconds

Iron plate × 1 + Iron gear wheel × 1 → Transport belt × 2

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 7 × Transport belt. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Iron plate × 4 and Iron gear wheel × 4.

Check the source ↗ · 2.0.77 base

Fast transport belt

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron gear wheel5 300
− Transport belt1 60
+ Fast transport belt1 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Fast transport belt · 0.5 Seconds

Iron gear wheel × 5 + Transport belt × 1 → Fast transport belt × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Fast transport belt. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron gear wheel × 20 and Transport belt × 4.

Check the source ↗ · 2.0.77 base

Express transport belt

90 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron gear wheel10 900
− Fast transport belt1 90
− Lubricant20 u1,800
+ Express transport belt1 90

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Express transport belt · 0.5 Seconds

Iron gear wheel × 10 + Fast transport belt × 1 + Lubricant × 20 → Express transport belt × 1

Station: Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Express transport belt. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron gear wheel × 40, Fast transport belt × 4, and Lubricant × 80.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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