Factorio · Assembler tiers | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Assembler tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Assembling machine 1

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Electronic circuit3 180
− Iron gear wheel5 300
− Iron plate9 540
+ Assembling machine 11 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Assembling machine 1 · 0.5 Seconds

Electronic circuit × 3 + Iron gear wheel × 5 + Iron plate × 9 → Assembling machine 1 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Assembling machine 1. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 12, Iron gear wheel × 20, and Iron plate × 36.

Check the source ↗ · 2.0.77 base

Assembling machine 2

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Steel plate2 120
− Electronic circuit3 180
− Iron gear wheel5 300
− Assembling machine 11 60
+ Assembling machine 21 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Assembling machine 2 · 0.5 Seconds

Steel plate × 2 + Electronic circuit × 3 + Iron gear wheel × 5 + Assembling machine 1 × 1 → Assembling machine 2 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Assembling machine 2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 8, Electronic circuit × 12, Iron gear wheel × 20, and Assembling machine 1 × 4.

Check the source ↗ · 2.0.77 base

Assembling machine 3

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Speed module4 240
− Assembling machine 22 120
+ Assembling machine 31 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Assembling machine 3 · 0.5 Seconds

Speed module × 4 + Assembling machine 2 × 2 → Assembling machine 3 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Assembling machine 3. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Speed module × 16 and Assembling machine 2 × 8.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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