Dyson Sphere Program

Prism · Dyson Sphere Program: Ingredients and crafting planner

Prism · Glass × 3

What the data says

Prism

Recipe / training time (s)
2
Production station
Assembling Machine Mk.I · Assembling Machine Mk.II · Assembling Machine Mk.III · Re-composing Assembler
Direct ingredients · Output per craft: 2
DetailValue
Glass3

Using this reference

Before gathering materials for Prism, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

A worked example

Suppose you want 7 × Prism. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Glass × 12.

One useful comparison

For Recipe / training time (s), Prism is listed at 2, compared with 1.5 for Magnet: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 2 · Result: 2

Direct ingredients

  • Glass × 3

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailPrismElectromagnetic MatrixDifference
Recipe / training time (s)23-1
Production stationAssembling Machine Mk.I · Assembling Machine Mk.II · Assembling Machine Mk.III · Re-composing AssemblerMatrix Lab · Self-evolution Lab—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

Related entries

Browse this game →

Sources and snapshot

Dyson Sphere Program · Sources and snapshot ↗

Snapshot reviewed:

Source detail ↗

Browse all game collections →