Dark Souls III

Bandit's Knife · Dark Souls III: Equipment requirements

Bandit's Knife · Strength 6 · Dexterity 12 · Intelligence 0 · Faith 0

What the data says

Bandit's Knife

Category
Dagger

Requirements

  • Strength: 6
  • Dexterity: 12
  • Intelligence: 0
  • Faith: 0

Using this reference

For Bandit's Knife, check the requirements against your current character before comparing bonuses. A requirement tells you whether a recorded condition is met; it does not measure the benefit of equipping the item. Enter your own values in the checker to see the remaining gap for each stat.

Keep requirements and performance separate when comparing alternatives. Two items can be equally accessible but behave differently in a build. The reference does not automatically apply temporary bonuses, class restrictions or special handling rules that are not present in its source fields.

A worked example

The listed Strength requirement for Bandit's Knife is 6. At 5, you are one point short; at 6, that requirement is met. Check the other requirements separately—meeting this one does not clear the whole list.

Plan your scenario

Requirements

  • Strength: Still needed 6
  • Dexterity: Still needed 12
  • Intelligence: Requirement met
  • Faith: Requirement met

This checks the listed base requirements only. It does not predict damage, scaling, buffs or special handling rules.

Side-by-side reference
DetailBandit's KnifeDaggerDifference
CategoryDaggerDagger—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

Related entries

Browse this game →

Sources and snapshot

Dark Souls III · Sources and snapshot ↗

Snapshot reviewed:

Source detail ↗

Browse all game collections →